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Dynamic Balance Optimization Design of Spherical 4R Space Agency Based on UG

机译:基于UG的球面4R空间机构动态平衡优化设计

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Through 3D modeling and simulation software UG and the MOTION contained in it, the preliminary 3D modeling of 3D human vestibular training swivel chair which is the first generation of products based on spherical 4R spatial mechanism was completed, meanwhile the exact masses of counterbalance was obtained by optimization through an iteration method in UG and preliminary calculation, which realized the dynamic balance optimization design. And then we completed the motion simulation, the performance of the dynamic balance of the spherical 4R space agency had been greatly improved and verified by analyzing the data of motion simulation.
机译:通过3D建模和仿真软件UG和它所包含的运动,完成了基于球形4R空间机制的第一代产品的3D人类前庭训练转椅的初步3D建模,同时通过以下方式获得了确切的平衡质量通过UG的迭代方法优化和初步计算,实现动态平衡优化设计。然后我们完成了运动模拟,通过分析运动模拟数据,大大改善了球形4R空间机构动态平衡的性能。

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