首页> 外文会议>Conference of the International Sports Engineering Association >Designing physical activity environments to enhance physical and psychological effects
【24h】

Designing physical activity environments to enhance physical and psychological effects

机译:设计身体活动环境,以提高身体和心理效应

获取原文

摘要

Understanding how best to accrue benefits from designing physical activity and exercise programmes is needed to tackle global health problems related to physical inactivity and poor mental health. Some studies have implicated an important role for green exercise and physical activity, but there is a lack of clarity in current research. Therefore, more work is needed to understand how to design green physical activity and exercise environments that afford (invite) physical and psychological benefits to individuals. We examined whether exercising while viewing a dynamic or static image of a scene from nature would offer different affordances (invitations for behaviours to emerge), compared to the common conditions of self-selected entertainment. For this purpose, 30 participants (18 males and 12 females;; age 27.5 + 9 yrs;; mass 67.6 ± 11.1 kg;; stature 173.7 ± 8.2 cm) exercised in three experimental conditions in a counterbalanced design while: (i) viewing a video of a green environment, (ii) viewing a single static image of the green environment;; and (iii), when using typical self-selected entertainment without viewing images of nature. A twenty-minute treadmill run was undertaken at the participants' own self-selected speed in a laboratory while energy expenditure and psychological states (using PANAS) were assessed. Results showed no differences in energy expenditure (p >.05) or negative affect (p >.05) between conditions. However, data revealed significant differences in positive affect when participants ran with a static image and their own entertainment compared to running with a dynamic image. Results revealed how differences in affordances designed into physical activity environments can shape psychological states that emerge during exercise. Further research is needed on affordance design in physical activity and exercise by engineers, designers, planners and psychologists to explore effects of a range of simulated environments, with different target groups, such as fit and unfit individuals, elderly and children.
机译:了解如何最好地累计从设计身体活动和行使方案中获得与身体不活动相关的全球健康问题,并且心理健康状况不佳。一些研究对绿色运动和身体活动毫无意义,但目前的研究缺乏清晰度。因此,需要更多的工作来了解如何设计绿色身体活动和适用(邀请)身体和心理效益的运动环境。与自选娱乐的常见条件相比,我们检查了观看自然界的动态或静态图像时是否会提供不同的可供选择(为行为的邀请)。为此目的,30名参与者(18名男性和12名女性; 27.5 + 9 YRS;质量为67.6±11.1千克;在一个平衡设计中的三个实验条件下锻炼173.7±8.2厘米),同时:(i)观察绿色环境的视频,(ii)查看绿色环境的单一静态图像; (iii),在使用典型的自选娱乐时不观察自然的图像。在实验室的参与者自我选择的自我选择速度下,在实验室中进行了20分钟的跑步机运行,而能源支出和心理状态(使用PANAS)被评估。结果表明,条件之间的能量支出(P> .05)或负面影响(P> .05)没有差异。然而,与参与者以与动态图像的运行相比,当参与者遇到静态图像和自己的娱乐时,数据显示出积极影响的显着差异。结果表明,设计成体育活动环境的带来的差异可以塑造在运动期间出现的心理状态。通过工程师,设计师,规划人员和心理学家锻炼身体活动和锻炼的能力设计进一步研究,以探索一系列模拟环境,不同的目标群体,如适合和不适合的个人,老年人和儿童。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号