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Boundary objects for PSS design

机译:PSS设计的边界对象

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摘要

In PSS design, hardware and service developers often have different objectives. Lacking to communicate and negotiate them across boundaries might lead to solutions unable to generate market shares and long-term profitability. This paper aims to contribute to the definition of 'boundary objects' that facilitate the sharing of knowledge between members of cross-functional teams engaged in PSS conceptual design activities. Empirical data are gathered from three case studies in the Swedish manufacturing industry to reveal how servitization affects early stage design decision-making, and how hardware vs. service trade-offs are negotiated and solved. The analysis of the findings points to four main trends to be considered when designing such objects in the realm of PSS. These are: an underlying model-based logic, the use of metrics based on customer value, the ability to quickly generate and assess scenarios, the use of non linear relationships to map PSS features vs. customer value.
机译:在PSS设计中,硬件和服务开发人员通常具有不同的目标。缺乏沟通和谈判跨界的沟通可能导致解决方案无法产生市场份额和长期盈利能力。本文旨在为“边界对象”的定义有助于分享从事PSS概念设计活动的跨职能团队成员之间的知识。经验数据从瑞典制造业的三个案例研究中收集,揭示伺服能力如何影响早期设计决策,以及硬件与服务权衡如何谈判和解决。在设计PSS领域中的这些物体时,调查结果分析指出了四个主要趋势。这些是:基于底层模型的逻辑,基于客户价值使用指标,能够快速生成和评估场景,使用非线性关系来映射PSS功能与客户价值。

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