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Research on Mobile Phone Games: Communication Content of New Media Based on Mobile Internet Platform

机译:移动电话游戏研究:基于移动互联网平台的新媒体的通信内容

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Along with the development of mobile Internet technology and the enhancement of the functions of the mobile terminal, mobile phone as a terminal with the largest user groups, is used more frequently and widely, and has gradually began to play a new role in the dissemination of information and entertainment. Based on the platform of mobile Internet, it communicates new media contents, such as mobile phone games, mobile phone videos, mobile phone animations, mobile social intercourses, mobile phone reading, mobile positioning, mobile phone banking, mobile e-commerce etc, all accessible on mobile device terminals. Mobile phone games, as a killer communication model of mobile Internet, could become an entertainment pioneer. It can be expected that mobile phone games will no doubt set off a new change in the mobile Internet business model. At the same time, "mobile phone game with technology wings can go far". The creation trend gradually appears with the help of the intrinsic link between mobile phone game and technology. The technological innovation helps mobile Internet platform become more mature and stable. The acquisition of artistic elements for mobile phone gaming and the development of technological platform can make it become the commanding height to the development of games and the source power to the realization of profit. Therefore, the research on mobile phone games based on mobile Internet platform is essentially a study of content providers, original authors, consumers, channel operators and other objects.
机译:随着移动互联网技术的发展和移动终端的功能的增强,移动电话作为具有最大用户组的终端的终端,被更频繁和广泛地使用,并且逐渐开始在传播中发挥新作用信息和娱乐。基于移动互联网的平台,它传达了新的媒体内容,如手机游戏,手机视频,手机动画,移动社会屏幕,手机阅读,移动定位,手机银行,移动电子商务等可在移动设备终端上访问。手机游戏作为移动互联网的杀手通信模式,可能成为娱乐先锋。可以预期移动电话游戏毫无疑问会在移动互联网业务模式中展开新的变化。与此同时,“技术翅膀的手机游戏可以走远”。在手机游戏和技术之间的内在联系的帮助下,创作趋势逐渐出现。技术创新有助于移动互联网平台变得更加成熟和稳定。收购用于手机游戏的艺术元素和技术平台的发展可以使其成为游戏开发的指挥高度和实现利润的实现。因此,基于移动互联网平台的移动电话游戏研究基本上是内容提供商,原作者,消费者,渠道运营商和其他物体的研究。

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