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Multiplexed Acquisition of Bidirectional Texture Functions for Materials

机译:用于材料的双向纹理功能的多路复用获取

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The bidirectional texture function (BTF) has proven a valuable model for the representation of complex spatially-varying material reflectance. Its image-based nature, however, makes material BTFs extremely cumbersome to acquire: in order to adequately sample high-frequency details, many thousands of images of a given material as seen and lit from different directions have to be obtained. Additionally, long exposure times are required to account for the wide dynamic range exhibited by the reflectance of many real-world materials. We propose to significantly reduce the required exposure times by using illumination patterns instead of single light sources ("multiplexed illumination"). A BTF can then be produced by solving an appropriate linear system, exploiting the linearity of the superposition of light. Where necessary, we deal with signal-dependent noise by using a simple linear model derived from an existing database of material BTFs as a prior. We demonstrate the feasibility of our method for a number of real-world materials in a camera dome scenario.
机译:双向纹理函数(BTF)被证明为复杂的空间变化的材料的反射率的表示一个有价值的模型。其基于图像的性质,然而,这使得材料BTFS极其繁琐获取:为了充分样品高频细节,成千上万的给定材料的图像的所看到,点燃从不同的方向必须被获得。此外,长的曝光时间,需要以考虑由许多真实世界的材料的反射率表现出的宽动态范围。我们提出通过使用照明图案,而不是单一的光源(“多路复用的照明”)以显著减少所需的曝光时间。甲BTF然后可以通过求解一个合适的线性系统,利用光的叠加的线性度来产生。在必要时,我们通过使用简单的线性从材料BTFS作为现有的现有的数据库导出模型处理信号相关的噪声。我们证明了该方法的可行性在球机方案的一些真实世界的材料。

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