首页> 外文会议>3D Virtual Reconstruction and Visualization of Complex Architectures >REMOTE VISUALIZATION AND NAVIGATION OF 3D MODELS OF ARCHEOLOGICAL SITES
【24h】

REMOTE VISUALIZATION AND NAVIGATION OF 3D MODELS OF ARCHEOLOGICAL SITES

机译:考古站点3D模型的远程可视化和导航

获取原文

摘要

The remote visualization and navigation of 3D data directly inside the web browser is becoming a viable option, due to the recent efforts in standardizing the components for 3D rendering on the web platform. Nevertheless, handling complex models may be a challenge, especially when a more generic solution is needed to handle different cases. In particular, archeological and architectural models are usually hard to handle, since their navigation can be managed in several ways, and a completely free navigation may be misleading and not realistic. In this paper we present a solution for the remote navigation of these dataset in a WebGL component. The navigation has two possible modes: the "bird's eye" mode, where the user is able to see the model from above, and the "first person" mode, where the user can move inside the structure. The two modalities are linked by a point of interest, that helps the user to control the navigation in an intuitive fashion. Since the terrain may not be flat, and the architecture may be complex, it's necessary to handle these issues, possibly without implementing complex mesh-based collision mechanisms. Hence, a complete navigation is obtained by storing the height and collision information in an image, which provides a very simple source of data. Moreover, the same image-based approach can be used to store additional information that could enhance the navigation experience. The method has been tested in two complex test cases, showing that a simple yet powerful interaction can be obtained with limited pre-processing of data.
机译:由于最近在Web平台上标准化3D渲染的组件的最新工作,直接在Web浏览器内直接在Web浏览器内部的远程可视化和导航正在成为可行的选择。然而,处理复杂模型可能是一个挑战,特别是当需要更通用的解决方案来处理不同的情况时。特别是,考古和架构模型通常很难处理,因为他们的导航可以通过多种方式管理,并且完全免费的导航可能是误导性的,而不是现实的。在本文中,我们在WebGL组件中介绍了这些数据集的远程导航的解决方案。该导航有两种可能的模式:“鸟瞰”模式,用户能够从上面看到模型,以及用户可以在结构内移动的“第一人称”模式。这两个模式通过感兴趣的点联系,帮助用户以直观的方式控制导航。由于地形可能不是平坦的,并且架构可能很复杂,因此可能在不实现基于复杂的网格的碰撞机制的情况下处理这些问题是必要的。因此,通过在图像中存储高度和碰撞信息来获得完整的导航,这提供了非常简单的数据来源。此外,可以使用相同的基于图像的方法来存储可以增强导航体验的附加信息。该方法已经在两个复杂的测试用例中进行了测试,表明可以通过有限的数据预处理获得简单而强大的交互。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号