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3D SURVEYING MODELING OF UNDERGROUND PASSAGES IN WWI FORTIFICATIONS

机译:WWI防御工事的3D测量与地下段落建模

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The virtual reconstruction of subterranean structures is a suitable scenario for the integration of different geomatics techniques although narrow passages, lack of light and irregular surface can arise various problems in the data acquisition as well as processing procedures. Generally the final product is a dense and detailed 3D model, whose number of triangles increases quickly according to the complexity of the object. This complexity reduces the efficient use and dissemination of the produced information therefore innovative solutions are sought. The article presents the 3D surveying and modelling of underground passages of World War I (WWI) fortifications. After the acquisition of dense point clouds by means of terrestrial scanning (TLS), a simplification and optimization workflow is performed with the aim of generating a lightweight product that keeps the maximum amount of significant information. A continuous scene representation with a 87% triangle reduction is generated, while the final precision is preserved according to a tolerance predefined by the final user. Such 3D product can be employed as basis for reconstruction, consolidation, preservation and valorisation of the WWI tunnels.
机译:地下结构的虚拟重建是不同地理技术集成的合适场景,尽管狭窄的通道,缺乏光和不规则的表面可以在数据采集中以及处理程序中出现各种问题。通常,最终产品是密集且详细的3D模型,其三角形数量根据物体的复杂性快速增加。这种复杂性降低了所产生的信息的有效使用和传播,因此寻求创新的解决方案。本文介绍了世界大战(二十二世)的地下段落的3D测量和建模。在通过地面扫描(TLS)获取密集点云之后,以简化和优化工作流程进行,目的是生成保持最大数量的重要信息的轻量级产品。产生具有87%的三角形减少的连续场景表示,而根据最终用户预定义的公差保留最终精度。这种3D产品可以用作改造,固结,保存和算法的基础,WWI隧道。

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