首页> 外文会议>3D Virtual Reconstruction and Visualization of Complex Architectures >TECHNIQUES FOR REVEALING 3D HIDDEN ARCHEOLOGICAL FEATURES: MORPHOLOGICAL RESIDUAL MODELS AS VIRTUAL-POLYNOMIAL TEXTURE MAPS
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TECHNIQUES FOR REVEALING 3D HIDDEN ARCHEOLOGICAL FEATURES: MORPHOLOGICAL RESIDUAL MODELS AS VIRTUAL-POLYNOMIAL TEXTURE MAPS

机译:揭示3D隐藏考古特征的技术:形态剩余模型作为虚拟多项式纹理地图

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The recent developments in 3D scanning technologies are not been accompanied by visualization interfaces. We are still using the same types of visual codes as when maps and drawings were made by hand. The available information in 3D scanning data sets is not being fully exploited by current visualization techniques. In this paper we present recent developments regarding the use of 3D scanning data sets for revealing invisible information from archaeological sites. These sites are affected by a common problem, decay processes, such as erosion, that never ceases its action and endangers the persistence of last vestiges of some peoples and cultures. Rock art engravings, or epigraphical inscriptions, are among the most affected by these processes because they are, due to their one nature, carved at the surface of rocks often exposed to climatic agents. The study and interpretation of these motifs and texts is strongly conditioned by the degree of conservation of the imprints left by our ancestors. Every single detail in the remaining carvings can make a huge difference in the conclusions taken by specialists. We have selected two case-studies severely affected by erosion to present the results of the on-going work dedicated to explore in new ways the information contained in 3D scanning data sets. A new method for depicting subtle morphological features in the surface of objects or sites has been developed. It allows to contrast human patterns still present at the surface but invisible to naked eye or by any other archaeological inspection technique. It was called Morphological Residual Model (MRM) because of its ability to contrast the shallowest morphological details, to which we refer as residuals, contained in the wider forms of the backdrop. Afterwards, we have simulated the process of building Polynomial Texture Maps - a widespread technique that as been contributing to archaeological studies for some years - in a 3D virtual environment using the results of MRM calculations. By this, we wish to benefit from the rendering capabilities of RTI-viewer and from its intuitive graphic interface. At the same time, virtual PTM is a way of applying this to areas barred to conventional PTM, like in the case presented of an entire roman city occupying a plateau of several sq. km. The results of this research project are presented and discussed using the two case-studies aforementioned, a Latin inscription from a Roman sanctuary in the north of Portugal and a engraved panel with zoomorphic motifs from a rock art site in the north border of Portugal.
机译:3D扫描技术的最新进展并不伴随着可视化接口。我们仍然使用与手工制作的地图和图纸相同的视觉代码。 3D扫描数据集中的可用信息未被当前可视化技术充分利用。在本文中,我们最近关于使用3D扫描数据集的发展,以揭示来自考古站点的不可见信息。这些网站受到常见问题的影响,衰减过程,如侵蚀,从未停止其行动,危及某些人民和文化的最后遗迹的持久性。岩石艺术雕刻或形铭文是这些过程受到最大影响的,因为它们是由于他们的一种性质,雕刻在岩石表面,经常暴露于气候剂。这些主题和文本的研究和解释是强烈的,通过我们祖先留下的印记的保护程度强烈调节。剩余雕刻中的每一个细节都可以在专家所采取的结论中产生巨大差异。我们选择了两项受侵蚀影响的两个案例研究,以展示致力于探索3D扫描数据集中包含的新方法的正在进行的工作的结果。已经开发了一种描述物体或部位表面细微形态特征的新方法。它允许对鲜明的眼睛或不可见的人类或通过任何其他考试技术进行造影人体模式。它被称为形态残余模型(MRM),因为它能够对其作为残留物的较浅形态细节进行造影,其中包含更广泛的背景。之后,我们已经模拟了构建多项式纹理地图的过程 - 一种广泛的技术,这是一年多年来一直有助于考古研究 - 在使用MRM计算结果的3D虚拟环境中。由此,我们希望从RTI-Viewer的渲染功能和直观的图形界面中受益。与此同时,虚拟PTM是一种将其应用于传统PTM的地区的方法,就像在占据几个平方公里的整个罗马城市的情况下。本研究项目的结果介绍并讨论了上述两个案例研究,从葡萄牙北部的罗马保护区和葡萄牙北边界岩石艺术网站的雕刻小组的拉丁文题词。

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