首页> 外文会议>International Conference on Modelling, Computation, and Optimization in Information Systems and Management Sciences >Exploring a Resolution Method Based on an Evolutionary Game-Theoretical Model for Minimizing the Machines with Limited Workload Capacity and Interval Constraints
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Exploring a Resolution Method Based on an Evolutionary Game-Theoretical Model for Minimizing the Machines with Limited Workload Capacity and Interval Constraints

机译:探索基于进化游戏理论模型的分辨率方法,可实现有限工作负载能力和间隔约束的最小化机器

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We present an extension of the machines minimization for scheduling jobs with interval constraints, adding a limited machines workload capacity. We are motivated by the fixed-speed processors minimization problem subject to energy constraints, in which the time resolution is a critical factor for the quality of service in the system. We propose a mixed integer linear programming (MILP) model for an exact solution and explore an alternative resolution method based on a non-cooperative evolutionary theoretical-game model. Our resolution method guarantees a feasible solution to the problem and the computational experiments with a timeout of 3 minutes show that it finds a solution with a number of machines less than or equal to the number of machines for a 97,19% of instances in comparison with the MILP solution over CPLEX 12.6.1.0, in only deciseconds.
机译:我们展示了机器的扩展最小化,以便在间隔约束中调度作业,添加有限的机器工作负载容量。我们通过固定速度处理器最小化问题而受到能量限制的激励,其中时间分辨率是系统中服务质量的关键因素。我们提出了一种混合整数线性编程(MILP)模型,用于精确解决方案,并探索基于非合作进化理论游戏模型的替代分辨率方法。我们的分辨方法保证了解决问题的可行解决方案以及超时3分钟的计算实验表明它发现了一个机器数量小于或等于97,19%的机器数量的机器的解决方案使用CPLEX 12.6.1.0的MILP解决方案,仅为DECISECONDS。

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