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Physiological Computing Gaming Use of Electrocardiogram as an Input for Video Gaming

机译:生理计算游戏用心电图用作视频游戏的输入

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There are several ways of creating a human-computer interaction (HCI). One of those is physiological computing (PC) i.e. the use of body signals as a real-time input to control a user interface. In this paper one describes the development of a new solution in which electrocardiography (ECG) signals are used as input for video gaming. The solution includes: a tailored belt with conductive textiles as ECG electrodes; a specialized data acquisition board (Bitalino); signal processing algorithms implemented in Python for signal filtering, QRS complex detection and heart rate calculation; and use of Unity 3D, a game development engine, in which the heart rate is used as an input of a proof-of-concept PC video game – FlappyHeartPC. With this project we conclude that nowadays it is possible to build tools that can make the bridge between the machine and the human body in order to respond to innovations required in the gaming business.
机译:有几种方法可以创建人机交互(HCI)。其中一个是生理计算(PC)即,使用身体信号作为控制用户界面的实时输入。在本文中,人们描述了一种开发一种新解决方案,其中心电图(ECG)信号用作视频游戏的输入。该解决方案包括:定制带,具有导电纺织品作为ECG电极;专业数据采集委员会(BITILINO);在Python中实现的信号处理算法用于信号滤波,QRS复杂检测和心率计算;使用Unity 3D,一种游戏开发引擎,其中心率被用作概念验证PC视频游戏的输入 - Flappyheartpc。通过这个项目,我们得出结论,现在可以构建可以制作机器和人体之间桥梁的工具,以便响应游戏业务所需的创新。

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