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Designing Fingers in Simulation based on Imprints

机译:基于印记的模拟中的手指设计

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摘要

Gripper design is nowadays an area of ongoing research activity. The problem of creating a generic and automated gripper design approach tailored for a specific task is still far from solved. In this paper, we propose a new method of generating finger cut-outs aimed at simplifying the design process of doing so. This method takes root in the idea of using the imprint to produce the finger geometry. We furthermore provide a verification of our newly introduced imprinting method and a comparison to the previously introduced parametrized geometry method. This verification is done through a set of grasping experiments performed in simulation on two objects with geometry features based on those found in industrial setting.
机译:夹具设计如今是一个正在进行的研究活动的领域。为特定任务规定的创建通用和自动夹持器设计方法的问题仍然远未解决。在本文中,我们提出了一种新的方法,即产生手指切割的方法,旨在简化这样做的设计过程。此方法源于使用压印以产生手指几何形状的想法。我们还提供了我们新引入的压印方法的验证,以及与先前引入的参数化几何方法的比较。该验证是通过在两个物体上进行的一组掌握实验完成,基于工业环境中的几何特征。

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