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A Wargame Data Visualization Algorithm Based on Regular Radius and Constrained Random Direction

机译:基于常规半径和约束随机方向的WATGAME数据可视化算法

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摘要

Wargame data visualization is an important problem in war simulation field. In this paper, aiming at the big data generated by war gaming, a visualization algorithm based on regular radius and constrained random direction is proposed. First, we preprocess the original wargame data to extract the records to be visualized; second, the center vertices are determined for visualizing the data in a more regular way; third, we draw all the vertices and edges of the data based on regular radius and constrained random direction. Experiment results show that the proposed algorithm is effective and feasible.
机译:Wargame数据可视化是WAR仿真领域的重要问题。在本文中,提出了针对由战争游戏产生的大数据,提出了一种基于常规半径和约束随机方向的可视化算法。首先,我们预处理原始WATGAME数据以提取要可视化的记录;其次,确定中心顶点以更规则的方式可视化数据;第三,我们基于常规半径和约束随机方向绘制数据的所有顶点和边缘。实验结果表明,该算法有效可行。

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