首页> 外文会议> >An Interactive In-Game Approach to User Adjustment of Stereoscopic 3D Settings
【24h】

An Interactive In-Game Approach to User Adjustment of Stereoscopic 3D Settings

机译:互动式游戏中立体3D设置用户调整方法

获取原文
获取原文并翻译 | 示例

摘要

Given the popularity of 3D film, content developers have been creating customizable stereoscopic 3D experiences for the user to enjoy at home. Stereoscopic 3D game developers often offer a 'white box' approach whereby far too many controls and settings are exposed to the average consumer who may have little knowledge or interest to correctly adjust these settings. Improper settings can lead to users being uncomfortable or unimpressed with their own user-defined stereoscopic 3D experience. We have begun investigating interactive approaches to in-game adjustment of the various stereoscopic 3D parameters to reduce the reliance on user doing so and thefore create a more pleasurable stereoscopic 3D experience. In this paper, we describe a preliminary technique for interactively calibrating the various stereoscopic 3D parameters and we compare this interface with the typical slider-based control interface game developers utilize in commercial S3D games. Inspired by standard testing methodologies experienced at an optometrist, we've created a split-screen game with the same stereoscopic 3D game running in both screens, but with different interaxial distances. We expect that the interactive nature of the calibration will impact the final game experience providing us with an indication of whether in-game, interactive, S3D parameter calibration is a mechanism that game developers should adopt.
机译:鉴于3D电影的普及,内容开发人员已经在创建可定制的立体3D体验,供用户在家中享受。立体3D游戏开发人员通常会提供“白盒”方法,使太多的控件和设置暴露给普通消费者,他们可能几乎没有知识或兴趣来正确调整这些设置。设置不当会导致用户对自己定义的立体3D体验不满意或不满意。我们已开始研究各种立体3D参数在游戏中调整的交互式方法,以减少对用户的依赖,从而创造出更愉悦的立体3D体验。在本文中,我们描述了一种用于交互式校准各种立体3D参数的初步技术,并将此界面与开发者在商业S3D游戏中使用的典型的基于滑块的控制界面进行比较。受验光师经验丰富的标准测试方法的启发,我们创建了一个分屏游戏,在两个屏幕上运行相同的立体3D游戏,但轴间距离不同。我们期望校准的交互性将影响最终的游戏体验,从而向我们提供游戏内交互式S3D参数校准是否是游戏开发人员应采用的一种机制的指示。

著录项

  • 来源
    《》|2013年|864817.1-864817.6|共6页
  • 会议地点 Burlingame CA(US)
  • 作者单位

    University of Ontario Institute of Technology, Oshawa, ON, CA, L1H 7K4;

    University of Ontario Institute of Technology, Oshawa, ON, CA, L1H 7K4;

    University of Ontario Institute of Technology, Oshawa, ON, CA, L1H 7K4;

    The Games Insititute, University of Waterloo, Waterloo, ON, N2L 3G1;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Stereoscopic 3D; video games; floating window; design; perception;

    机译:立体3D;视频游戏;浮动窗口设计;知觉;

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号