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Impact of disparity error on user experience of interacting with stereoscopic 3D video content

机译:视差错误对与立体3D视频内容进行交互的用户体验的影响

摘要

The stereoscopic three-dimensional (3D) displays can offer immersive experience to the audience by artificially stimulating binocular stereopsis in the human visual system. The binocular disparity between the left and right view is the key factor in creating the impression of depth, distinguishing the stereo 3D video from other types of video paradigms. Taking into consideration of the imperfections of current disparity estimation algorithms, this paper focus on the impact of disparity error on the user experience of pointing and selecting stereo 3D content. The conducted user study into perception tolerance suggests that users can tolerate disparity errors to a certain degree, where the level of tolerance varies with perceived distance from the screen. In addition, the study demonstrates that for a typical interaction task, reduction of accuracy is proportional to the disparity level of targeted 3D objects.
机译:立体三维(3D)显示器可以通过人工刺激人类视觉系统中的双眼立体视觉,向观众提供身临其境的体验。左视图和右视图之间的双目视差是创建深度印象的关键因素,它将立体3D视频与其他类型的视频范例区分开来。考虑到当前视差估计算法的缺陷,本文重点介绍视差错误对指向和选择立体声3D内容的用户体验的影响。进行的用户对感知容忍度的研究表明,用户可以在一定程度上容忍视差错误,其中容忍度会随与屏幕的感知距离而变化。此外,研究表明,对于典型的交互任务,准确性降低与目标3D对象的视差水平成正比。

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