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Creating Topologically Consistent 3D City Models of LOD+ with Extrusion

机译:用挤出创建拓扑一致的3D城市模型的LOD +

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There are many methods to create 3D city model, in which the simplest one is to extrude building footprints to obtain "block-shaped" polyhedra representing buildings. While the resulting 3D city models are not topologically consistent, if the 2D topological relationships between the footprints are not taken into account. As a result, the created models only meet the purpose of visualization. In this paper, we focus on creating topologically consistent 3D city models from the footprints of heterogeneous structure buildings. The generated models are more detailed than LOD1 of CityGML and are called LOD1+, which not only construct topology between buildings but also generate internal structure topology of them. We have implemented the procedure, tested it with real-world datasets, and validated it.
机译:有许多方法可以创建3D城市模型,其中最简单的是挤出建筑占地面积,以获得“块状”的多面体代表建筑物。虽然所产生的3D城市模型在拓扑上是一致的,但如果没有考虑到足迹之间的2D拓扑关系。因此,创建的模型仅符合可视化的目的。在本文中,我们专注于从异构结构建筑的脚印中创建拓扑上一致的3D城市模型。所生成的模型比CityGML的Lod1更详细,并且称为Lod1 +,它不仅在构建建筑物之间构建拓扑,而且产生它们的内部结构拓扑。我们已经实现了该过程,用现实世界数据集测试了它,并验证了它。

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