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Touching the Void Revisited: Analyses of Touch Behavior on and above Tabletop Surfaces

机译:触摸Void Revisited:桌面表面上和上方的触摸行为分析

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Recent developments in touch and display technologies made it possible to integrate touch-sensitive surfaces into stereoscopic three-dimensional (3D) displays. Although this combination provides a compelling user experience, interaction with stereoscopically displayed objects poses some fundamental challenges. If a user aims to select a 3D object, each eye sees a different perspective of the same scene. This results in two distinct projections on the display surface, which raises the question where users would touch in 3D or on the two-dimensional (2D) surface to indicate the selection. In this paper we analyze the relation between the 3D positions of stereoscopically displayed objects and the on- as well as off-surface touch areas. The results show that 2D touch interaction works better close to the screen but also that 3D interaction is more suitable beyond 10cm from the screen. Finally, we discuss implications for the development of future touch-sensitive interfaces with stereoscopic display.
机译:触摸和显示技术的最新进展使得可以将触敏表面集成到立体三维(3D)显示器中。虽然这种组合提供了令人信服的用户体验,但与立体显示的对象的交互造成了一些基本挑战。如果用户旨在选择3D对象,则每只眼睛都看到了相同场景的不同视角。这导致显示表面上的两个不同的突起,这引发了用户将在3D或二维(2D)表面上触摸以指示选择的问题。在本文中,我们分析了立体显示对象的3D位置与外表面触摸区域之间的关系。结果表明,2D触摸交互更好地靠近屏幕,但是,3D交互距离屏幕超过10厘米。最后,我们讨论了利用立体显示器开发未来触摸敏感接口的影响。

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