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Game-Based Scheduling Algorithm to Achieve Optimize Profit in MapReduce Environment

机译:基于游戏的调度算法实现MapReduce环境优化利润

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MapReduce is a programming model and an associated implementation for processing and generating large data sets. Providing MapReduce as a service is the development future trend. By leveraging the game theory, this paper proposes a scheduling algorithm to deal with the competition for resources between multiple jobs in MapReduce. Firstly, we present a model that could estimate job executing time, and then a utility function of job and an optimization objective are brought forward; thirdly, we present a game model to solve the optimization problem. The proof and the solution are also present. Finally, we implement the algorithm and experiment it in a hadoop cluster. The result shows the present algorithm could schedule jobs rational.
机译:MapReduce是一个编程模型和相关的处理和生成大数据集的相关实现。将MapReduce作为服务提供的是未来的发展趋势。通过利用博弈论,本文提出了一种调度算法来处理MapReduce中多个作业之间的资源竞争。首先,我们提出了一种可以估算工作时间的模型,然后提出了作业的实用功能和优化目标;第三,我们提出了一个游戏模型来解决优化问题。证明和解决方案也存在。最后,我们在Hadoop集群中实现了算法并实验。结果显示本算法可以安排作业理性。

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