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Numerical Simulation of the Ice Hockey Slap Shot

机译:冰球拍摄射击的数值模拟

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With the introduction of new materials in ice hockey sticks in the past several decades there is increasing interest in material properties that affect the slap shot. Stick interrogation is complicated due to the variation from player to player and even shot to shot. To isolate the parameters affecting puck speed, a finite element model was employed that simulated a slap shot. The stick was modeled as a linear elastic material and the puck was modeled as a viscoelastic material. Puck speeds found good agreement with experiment and increased slightly with increasing shaft stiffness. The trend was attributed to the constant displacement boundary condition used in the model, which may be more appropriate for low force wrist shots, however. Stick mass moment of inertia had no effect on puck speeds while impacting the puck closer to the toe resulted in higher shot speeds.
机译:随着在过去的几十年里,在冰球棒中引入了冰球棒中的新材料,对影响拍摄拍摄的材料性质的兴趣日益增长。由于玩家对玩家的变化,甚至拍摄射击,答案很复杂。为了隔离影响冰球速度的参数,采用了模拟拍摄拍摄的有限元模型。将棒材被建模为线性弹性材料,并且冰球被建模为粘弹性材料。冰球速度与实验良好的一致性,随着轴刚度的增加,略微增加。然而,该趋势归因于模型中使用的恒定位移边界条件,这可能更适合低力腕部射击。钢的质量时刻对冰球速度没有影响,同时影响冰球更靠近脚趾导致更高的射击速度。

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