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Urban Gamification as a Source of Information for Spatial Data Analysis and Predictive Participatory Modelling of a City's Development

机译:城市游戏作为城市发展的空间数据分析和预测参与式建模的信息来源

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The basic problem in predictive participatory urban planning is activating residents of a city, e.g. through the application of the technique of individual and/or team gamification. The authors of the article developed (and tested in Plock) a methodology and prototype of an urban game called "Urban Shaper". This permitted obtaining a vast collection of opinions of participants on the directions of potential development of the city. The opinions, however, are expressed in an indirect manner. Therefore, their analysis and modelling of participatory urban development requires the application of extended algorithms of spatial statistics. The collected source data are successively processed by means of spatial data mining techniques, permitting activation of condensed spatial knowledge based on "raw" source data with high volume (big data).
机译:预测参与式城市规划中的基本问题正在激活一个城市的居民,例如,通过适用个人和/或团队游戏的技术。文章的作者开发(并在Plock中测试)一种名为“城市整形器”的城市游戏的方法论和原型。这允许在城市潜在发展方向上获得广泛的参与者意见。然而,意见以间接方式表达。因此,参与式城市发展的分析和建模需要应用扩展的空间统计算法。通过空间数据挖掘技术连续地处理收集的源数据,允许基于具有高卷(大数据)的“原始”源数据激活冷凝的空间知识。

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