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Symbolic Representation of Vector Map in Virtual Geographic Environment

机译:矢量地图的象征性表示在虚拟地理环境中

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Those basic geometric graphs such as lines and polygons are the main representations used by 3D rendering methods of vector map at present. It is so simple that strictly limited map feature information has been transferred. Consequently, an extended rendering method based on the shadow volume stencil theory is presented, which allows real time symbolical overlay of vector map on terrain. Firstly, the basis of vector data visualization based on stencil shadow volume theory has been reviewed. Secondly, in order to improve visualization effect, the cartographic symbolization of vector map, i.e. roads, has been dedicated, which includes smooth border with rounded caps, outlines and overlaps. Finally, the experiment shows that real time displaying of vector map on terrain has been achieved, and the visualization effects have been improved by cartographic symbolical overlay.
机译:这些基本的几何图形如行和多边形是目前矢量地图的3D渲染方法使用的主要表示。它非常简单,严格限制了地图功能信息已被传输。因此,提出了一种基于阴影卷模版理论的扩展渲染方法,其允许在地形上的矢量地图的实时象征叠加。首先,综述了基于模版阴影卷理论的矢量数据可视化的基础。其次,为了提高可视化效果,传染媒介地图的制图象征化,即道路,已经专注于,包括圆形帽,轮廓和重叠的平滑边界。最后,实验表明,已经实现了在地形上显示矢量图的实时显示,并且通过制图符号覆盖来改善可视化效果。

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