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Seeing Virtual Objects: Simulating Reflective Surfaces on Emissive Displays

机译:看到虚拟对象:在发光显示器上模拟反射表面

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In this paper, we work toward creating display systems that can present virtual proofs and replicas that behave like real physical surfaces in the actual lighting environment surrounding the display. The goal is to recreate the experience of directly viewing a reflective surface while using self-luminous display screens. We use a computational approach that models the physical light sources and actively tracks the observer to generate simulated reflections that are consistent with the observer's real viewing position and the real lighting present. The spectral composition of the ambient illumination is interactively sensed and the surface colors are calculated with a real-time multispectral rendering pipeline to allow the rendered model to automatically update its color with changes in the real lighting.
机译:在本文中,我们努力创建显示系统,该显示系统可以呈现虚拟校样和副本,该副本在显示屏周围的实际照明环境中表现出真实物理表面。目标是重新创建在使用自发光显示屏时直接查看反射表面的经验。我们使用模拟物理光源的计算方法,并主动跟踪观察者以产生与观察者的真实观看位置一致的模拟反射和存在的实际照明。相互活动地感测环境照明的光谱组成,并且用实时多光谱渲染管道计算表面颜色,以允许渲染的模型在真实照明中自动更新其颜色。

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