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Interactive White Balancing for Camera-Rendered Images

机译:相机渲染图像的交互式白色平衡

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While balance (WB) is one of the first photo-finishing steps used to render a captured image to its final output. WB is applied to remove the color cast caused by the scene's illumination. Interactive photo-editing software allows users to manually select different regions in a photo as examples of the illumination for WB correction (e.g., clicking on achromatic objects). Such interactive editing is possible only with images saved in a RAW image format. This is because RAW images have no photo-rendering operations applied and photo-editing software is able to apply WB and other photo-finishing procedures to render the final image. Interactively editing WB in camera-rendered images is significantly more challenging. This is because the camera hardware has already applied WB to the image and subsequent nonlinear photo-processing routines. These nonlinear rendering operations make it difficult to change the WB post-capture. The goal of this paper is to allow interactive WB manipulation of camera-rendered images. The proposed method is an extension of our recent work [6] that proposed a post-capture method for WB correction based on nonlinear color-mapping functions. Here, we introduce a new framework that links the nonlinear color-mapping functions directly to user-selected colors to enable interactive WB manipulation. This new framework is also more efficient in terms of memory and run-time (99% reduction in memory and 3 × speed-up). Lastly, we describe how our framework can leverage a simple illumination estimation method (i.e., gray-world) to perform auto-WB correction that is on a par with the WB correction results in [6].
机译:虽然平衡(WB)是用于将捕获图像渲染到其最终输出的第一光学完成步骤之一。应用WB以消除由场景照明引起的颜色铸造。交互式照片编辑软件允许用户手动选择照片中的不同区域作为WB校正的照明的示例(例如,单击消色差对象)。这种交互式编辑只有与以原始图像格式保存的图像也是可能的。这是因为RAW图像没有应用了照片渲染操作,并且光编辑软件能够应用WB和其他光学完成过程来呈现最终图像。相机渲染图像中的交互式编辑WB显着挑战。这是因为相机硬件已经向图像和后续非线性照片处理例程应用了WB。这些非线性渲染操作使得难以改变捕获后的WB。本文的目标是允许交互式WB操纵相机呈现的图像。所提出的方法是我们最近的工作[6]的延伸,这提出了基于非线性颜色映射函数的WB校正的捕获方法。在这里,我们介绍了一个新的框架,将非线性颜色映射函数链接到用户选择的颜色,以启用交互式WB操纵。这种新框架在内存和运行时间方面也更有效(内存减少99%,加速3×速度)。最后,我们描述了我们的框架如何利用简单的照明估计方法(即,灰色世界)来执行与WB校正结果相同的自动WB校正,导致[6]。

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