首页> 外文会议>Annual Conference on Wireless On-Demand Network Systems and Services >Traffic generation application for simulating online games and M2M applications via wireless networks
【24h】

Traffic generation application for simulating online games and M2M applications via wireless networks

机译:通过无线网络模拟在线游戏和M2M应用程序的交通发电应用

获取原文

摘要

In this paper we present results of traffic modeling and simulation of multiplayer real-time games and M2M applications using TCP protocol over Telekom Serbia HSPA mobile network, performed within the FP7 LOLA project. In this experimentation, the RTT (Round Trip Time) and cell statistics are analysed. For this purpose, a traffic generation application is developed for Android phones to generate traffic pattern for emerging Machine Type Communication and online multiplayer games in mobile wireless network for different offset of tests. Application is activated by setting the corresponding parameters related to desired test case, i.e. duration of testing, size and frequency of the data packets that the application sends to the server. The main goal of the cell statistic analysis is to evaluate potential impact of additional simulated traffic in view of increasing data-centric users on the performance of mobile wireless radio network.
机译:在本文中,我们使用TCP协议在TCP协议上使用TCP协议在FP7 Lola项目中执行的TCP协议提供了多人实时游戏和M2M应用程序的业务模拟和模拟。在该实验中,分析RTT(往返时间)和细胞统计。为此目的,为Android手机开发了交通发电应用程序,以在移动无线网络中为新兴机器类型通信和在线多人游戏生成流量模式,以进行不同的测试偏移。通过设置与所需测试用例相关的相应参数来激活应用程序,即应用程序向服务器发送数据包的测试,大小和频率的持续时间。鉴别鉴定额外模拟流量的主要目的,鉴于增加数据以移动无线无线电网络的性能,评估额外的模拟流量的潜在影响。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号