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Markerless vision-based Augmented Reality for enhanced project visualization

机译:基于无价值的视觉增强现实,用于增强项目可视化

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Purpose: This work aims to develop a system that enables improved visualization of Architectural Engineering and Construction (AEC) 3D-information for application in design, construction, and management of the built environment. Method A novel Augmented Reality (AR) system is presented that uses a single standard digital camera and which, contrary to other investigated approaches, does not rely on any markers inserted in the scene, nor on any positioning and inertial technologies. The system is solely image-based and consists of two stages. In a first offline stage, a 3D-map of the scene is automatically constructed from a set of digital images, and the augmenting information (e.g. the 3D-model of the building asset) is subsequently registered with this map. The 3D-map reconstruction employs structure-from-motion techniques with SURF features (the resulting map consisting of a set 3D-referenced SURF-features) followed by a Poisson mesh reconstruction procedure. The next step consists of online operations. The positions of target digital images (e.g. from video stream or head-mounted camera) are automatically calculated, using a robust SURF feature matching procedure that is optimized for three different situations (initialization, tracking, and resetting) implementing octrees for efficient 3D-pruning, and kd-trees for efficient feature matching. Once each input image is positioned within the map, the view is augmented. A notable feature of dense mesh scene reconstruction conducted in the present work is that it enables static occlusions of the scene on the augmenting data to be taken into account. Results & Discussion Several experiments validate the pr posed system and demonstrate its overall performance: a near real-time processing speed, very accurate and stable positioning. The limitations of the current system are also discussed including: the currently limited processing speed and the need for adequately textured scenes.
机译:目的:这项工作旨在开发一个系统,该系统可以改进建筑工程和建筑(AEC)3D信息的可视化,以便在建筑环境的设计,构造和管理中应用。方法提出了一种新颖的增强现实(AR)系统,其使用单个标准数码相机,与其他调查方法相反,不依赖于场景中插入的任何标记,也不依赖于任何定位和惯性技术。该系统仅仅是基于图像的,由两个阶段组成。在第一离线阶段,场景的3D映射自动从一组数字图像构建,以及增强信息(例如,建筑资产的3D模型)随后在该地图中注册。 3D地图重建采用具有冲浪特征的结构从运动技术(由设定的3D参考冲浪功能组成的结果映射),然后是泊松网格重建过程。下一步包括在线运营。使用鲁棒冲浪功能匹配过程自动计算目标数字图像(例如来自视频流或已挂载的摄像机)的位置,该功能匹配过程对于实现八件的三种不同情况(初始化,跟踪和重置)而优化,以实现高效的3D灌注和KD树用于高效的特征匹配。一旦每个输入图像位于地图中,视图都会增强。在本工作中进行的密集网格场景重建的一个值得注意的特征是它能够在要考虑的增强数据上实现场景的静态遮挡。结果与讨论几个实验验证了PR姿势系统,展示其整体性能:近乎实时处理速度,非常准确,定位稳定。还讨论了当前系统的局限性包括:当前有限的处理速度和对充分纹理的场景的需求。

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