首页> 外文会议>International Conference on Pervasive Computing Technologies for Healthcare and Workshops >Virtual-spine The Collaboration Between Pervasive Environment Based Simulator, Game Engine (Mixed-Reality) and Pervasive Messaging
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Virtual-spine The Collaboration Between Pervasive Environment Based Simulator, Game Engine (Mixed-Reality) and Pervasive Messaging

机译:虚拟脊柱基于普适环境的模拟器,游戏引擎(混合现实)和普遍消息的协作

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This paper outlines a project called "Virtual-spine" which aims to convert seated posture data into interactive 3D representations of spine movement. Spine movement information is collected from pressure sensors installed at various locations on the seat. Sensor readings are combined with "chair-id" and user "profile" to obtain contextual hypotheses. The output is delivered via a messaging system developed to help prevent harmful and fixed postures in prolonged sitting. A specific setup for evaluation testing is also outlined.
机译:本文概述了一个名为“虚拟脊柱”的项目,旨在将坐姿的姿势数据转换为脊柱运动的交互式3D表示。从安装在座椅上的各个位置的压力传感器中收集脊柱运动信息。传感器读数与“椅子ID”和用户“配置文件”组合以获取上下文假设。输出通过开发的消息传递系统提供,以帮助防止长时间坐的有害和固定姿势。还概述了评估测试的特定设置。

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