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DECISION MAKING DURING SPORTS THROUGH UBIQUITOUS COMPUTING

机译:通过无处不在的计算在运动期间的决策

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Ubiquitous computing is a term used for sensing, communication and computing. Nowadays, ubiquitous (pervasive) computing technologies are getting more and more popular and are slowly penetrating in the field of sports. This research work is a mere effort for automated decision making during sports of most common interest leveraging ubiquitous computing. In this paper, we have proposed a ubiquitous computing based system that helps referees or umpires of different games in making justice on a field ground and taking good and accurate decisions. A positioning system is used for locating the objects moving in the field. Primarily cricket has been selected as an example. Main objectives of our research are to help achieve three goals. First is to make decisions where human eye can make error due to human limitations. Second is to simulate the Match activity during and after the game in a 3D computerized Graphics system and finally performance analysis of a certain team or a player.
机译:无处不在的计算是用于传感,通信和计算的术语。如今,无处不在的(普遍存在)计算技术越来越受欢迎,并且在运动领域慢慢渗透。这项研究工作仅仅努力,在最常见的利益运动过程中实现自动化决策,利用无处不在的计算。在本文中,我们提出了一种基于普遍存在的计算系统,帮助裁判或裁判在田间地面进行正义并采取良好准确的决策。定位系统用于定位在现场移动的物体。主要选择蟋蟀作为一个例子。我们研究的主要目标是帮助实现三个目标。首先是做出人类眼睛因人为局限而产生错误的决定。其次是在3D计算机化图形系统中和之后模拟游戏期间和之后的匹配活动,最后对某个团队或玩家的性能分析。

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