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CAD Secondary Development of Medium-depth Hole Blasting Design System Based on Object/ARX

机译:基于对象/轴的中型深度孔喷射设计系统的CAD二次开发

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The medium-depth blasting design of underground mining needs to do a lot of dataprocessing of geological survey and graphics rendering. It is repetitive and tedious. This paper introduces a Medium-depth hole blasting design CAD system (MHBD) based on Object/ARX. However, the system of non-pillar sublevel caving can decrease the labor intensity, reduce design time and improve labor efficiency.
机译:地下采矿的中深爆破设计需要做大量的地质调查和图形渲染的Dataprocessing。这是重复和繁琐的。本文介绍了基于物体/ ARX的中型深度孔喷射设计CAD系统(MHBD)。然而,非柱子浮雕的系统可以降低劳动强度,减少设计时间并提高劳动效率。

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