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Participatory Tool Development for Participatory Spatial Planning - The GEOKOM-PEP Environment

机译:参与式空间规划的参与式工具开发 - Geokom-PEP环境

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Today's spatial planning processes require public participation and interactive communication between different stakeholders. While computer-based environments generally offer a variety of (new) ways to involve the public in planning processes, with the rise of Web 2.0 and interrelated aspects like e.g. web mapping, even more possibilities for advanced information exchange, consensus finding and decision-making emerge. The integration of different components and services allows the involvement of the public by various interactions including combinations of geomedia and multimedia. In a nutshell it enables geo-communication. Ultimately, these tools can also be of practical relevance and aptitude for geography education in that they enable pupils and students as well as interested members of the general public to be empowered to participate in planning their own environments. However, although technical possibilities can be considered quite mature, of particular relevance to computer-based participatory planning applications is the question, how these tools should look like and work in practice, to address especially the (lay) public? How can these tools achieve a high level of usability and user-orientation? This issue is discussed via the example of the (prototype) GEOKOM-PEP Environment, which deals with an actual urban planning problem in Salzburg. The public (i.e. a focus group made up of mainly pupils, students, and teachers) is directly engaged in the tool development process. This centers on a participatory approach whereby the tool development process is applied using the content management system WordPress and the web mapping tool ScribbleMaps. As a result of this, the user-created GEOKOM-PEP Environment is characterized by user-generated content, user-selected interactivity, and a user-designed interface. The environment was tested and evaluated using several real-world scenarios.
机译:今天的空间规划流程需要不同利益攸关方之间的公众参与和互动沟通。虽然基于计算机的环境通常提供各种(新的)方式,以便在规划过程中涉及公众,并且Web 2.0的崛起和相互关联的方面如例如。网络映射,高级信息交换的更多可能性,共识发现和决策出现。不同组件和服务的整合允许公众参与各种相互作用,包括地产镜和多媒体的组合。简而言之,它可以实现地理通信。最终,这些工具也可以具有实际相关性和地理教育的能力,因为他们使学生和学生能够获得赋予普遍公众的有趣成员,以便参与规划自己的环境。但是,虽然技术可能性可以被认为是相当成熟的,但与基于计算机的参与式计划应用的特定相关性是问题,但这些工具应该如何看起来像在实践中工作,特别是(铺设)公众?这些工具如何实现高水平的可用性和用户方向?通过(原型)Geokom-PEP环境的示例讨论了这个问题,这些问题在萨尔茨堡涉及实际的城市规划问题。公众(即由主要学生,学生和教师组成的焦点小组)直接从事工具开发过程。这一中心是一种参与方法,其中使用内容管理系统WordPress和Web映射工具Scribmbleaps应用了工具开发过程。因此,用户创建的Geokom-PEP环境的特征是用户生成的内容,用户选择的交互性和用户设计的界面。使用若干现实世界的情景测试和评估环境。

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