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Research on Computer Simulation Modeling Based on Human Movement Mechanics

机译:基于人体运动力学的计算机仿真建模研究

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In the paper, a form editing and movement simulation control method based on human movement mechanics is presented. DirectX SDK function library is adopted in the method. Reading of human body 3d models stored in .X document is realized. Models with hierarchy structure in the standardized part are edited and operated in the aspects of dimension, angle and orientation. Meanwhile, principle of skeletal animation and 4*4 specific transformation matrix analysis are specially proposed in the paper.
机译:本文提出了一种基于人体运动力学的形式编辑和运动仿真控制方法。方法采用DirectX SDK功能库。读取存储在.x文档中的人体3D模型。在标准化部分中具有层次结构的模型,并在尺寸,角度和方向方面进行操作。同时,纸质中骨骼动画和4 * 4个特定变换矩阵分析的原则是特别提出的。

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