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A Decision Theoretic Approach to Motion Saliency in Computer Animations

机译:计算机动画中运动显着性的决策理论方法

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We describe a model to calculate saliency of objects due to their motions. In a decision-theoretic fashion, perceptually significant objects inside a scene are detected. The work is based on psychological studies and findings on motion perception. By considering motion cues and attributes, we define six motion states. For each object in a scene, an individual saliency value is calculated considering its current motion state and the inhibition of return principle. Furthermore, a global saliency value is considered for each object by covering their relationships with each other and equivalence of their saliency value. The position of the object with highest attention value is predicted as a possible gaze point for each frame in the animation. We conducted several eye-tracking experiments to practically observe the motion-attention related principles in psychology literature. We also performed some final user studies to evaluate our model and its effectiveness.
机译:我们描述了一个模型,以计算由于他们的运动而计算物体的显着性。以决策定理方式,检测到场景内的感知重要的物体。这项工作是基于心理研究和运动感知的结果。通过考虑运动提示和属性,我们定义了六个动作状态。对于场景中的每个对象,考虑其当前运动状态和返回原理的抑制来计算单独的显着性值。此外,通过彼此的关系和其显着性值的等同物来考虑每个对象的全局显着性值。预测具有最高注意值的对象的位置是动画中每个帧的可能凝视点。我们进行了几次跟踪实验,实际上观察了心理学文献中的主题相关原则。我们还表演了一些最终用户研究以评估我们的模型及其有效性。

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