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Child's Play - A Literature-Based Survey on Gamified Tools and Methods for Fostering Public Participation in Urban Planning

机译:Child的Play - 一种关于培养公众参与城市规划的游戏工具和方法的基于文学的调查

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摘要

As urban planning processes are often complex and protracted, fostering public participation in this sector has to be seen as a major challenge. Nevertheless, previous research on that topic offers various solutions that aim to tackle that problem, either by focusing on playful formats or on gamification and serious gaming. Often examined separately, these approaches deliver promising strengths to improve public participation in the urban sphere. Hence, a synopsis of those strategies seems to be worthwhile and is therefore further investigated in this paper. In order to analyze current works on that issue systematically, the paper is structured via a literature-based classification of different stages of public participation that distinguish whether citizens are being informed, consulted or collaborated with during the planning process. By giving an insight on innovative participation tools and methods in this field, the pursued outcome of this article are impulses for designing an advanced participatory platform which is part of the research project U_CODE (Urban Collective Design Environment).
机译:由于城市规划流程往往是复杂和旷日持久的,促进公众参与这一部门必须​​被视为一个重大挑战。尽管如此,上一篇关于该主题的研究提供了各种解决方案,该解决方案旨在通过专注于俏皮格式或游戏化和严重游戏来解决该问题。这些方法经常分别检查,提供了提高公众参与城市领域的有希望的优势。因此,这些策略的概要似乎是值得的,因此在本文中进一步调查。为了系统地分析该问题的当前工作,本文通过基于文献的公共参与阶段的分类来构建,这些分类是区分公民是否在规划过程中被告知,咨询或合作。通过了解本领域的创新参与工具和方法,本文的追求结果是设计一个高级参与式平台的冲动,该平台是研究项目U_Code(城市集体设计环境)的一部分。

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