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Construction of 3D substation monitoring system based on Unity3D

机译:基于UNITY3D的三维变电站监测系统构建

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With the development of the 3D technology, the construction of a 3D substation monitoring system becomes feasible. The Unity3D is a professional and comprehensive engine for providing advantages in fast deployment, architectural visualization, and 3D animation. It can support multiple platforms and make the development much easy with an expansive architecture involved. In the normal use, we build 3D model with tools such as the 3DMax, and import the models to Unity3D. By the means, we can finish making scenes and cartoons as well as integrating business data. We can also design multive functions such as the roaming in first person view, camera switching, real-time monitoring data displaying, real-time alarming, and so on. We write custom Shader to achieve some special effects. For example, we can write vertex and fragment shader to receive the data from the scripts and parse the data to get the information of temperature points. The distance between each UV point and the given temperature points is also computed and mapped to the values of temperature and color.
机译:随着3D技术的发展,3D变电站监测系统的构建变得可行。 UNITY3D是一种专业和全面的引擎,可在快速部署,架构可视化和3D动画中提供优势。它可以支持多个平台,并通过涉及广泛的架构使开发很容易。在正常使用中,我们使用诸如3DMAX等工具构建3D模型,并将模型导入Unity3D。通过手段,我们可以完成场景和漫画以及整合业务数据。我们还可以设计多重功能,如第一人称漫游,相机切换,实时监控数据显示,实时报警等。我们编写自定义着色器以实现一些特殊效果。例如,我们可以编写顶点和片段着色器以从脚本接收数据并解析数据以获取温度点的信息。每个UV点和给定温度点之间的距离也被计算并映射到温度和颜色的值。

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