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Texture Classification Approach Based on Combination of Edge Co-occurrence and Local Binary Pattern

机译:基于边缘和共同发生的组合和局部二进制模式的纹理分类方法

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Texture classification is one of the problems which has been paid much attention on by computer scientists since late 90s. If texture classification is done correctly and accurately, it can be used in many cases such as Pattern recognition, object tracking, and shape recognition. So far, there have been so many methods offered to solve this problem. Near all these methods have tried to extract and define features to separate different labels of textures really well. This article has offered an approach which has an overall process on the images of textures based on Local binary pattern and Gray Level Co-occurrence matrix and then by edge detection, and finally, extracting the statistical features from the images would classify them. Although, this approach is a general one and is could be used in different applications, the method has been tested on the stone texture and the results have been compared with some of the previous approaches to prove the quality of proposed approach.
机译:纹理分类是自90年代末以来的计算机科学家得到了很多问题的问题之一。如果正确且准确地完成纹理分类,则可以在许多情况下使用,例如模式识别,对象跟踪和形状识别。到目前为止,有很多方法可以解决这个问题。在所有这些方法附近都试图提取和定义功能以使不同的纹理标签很好。本文提供了一种方法,它在基于本地二进制模式和灰度共发生矩阵的纹理图像上具有整体过程,然后通过边沿检测,最后,从图像中提取统计功能将分类它们。虽然,这种方法是一般的,可以在不同的应用中使用,该方法已经在石材纹理上进行了测试,并将结果与​​以前的一些方法进行了比较,以证明所提出的方法的质量。

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