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GPU-BASED VOLUMETRIC RECONSTRUCTION OF TREES FROM MULTIPLE IMAGES

机译:基于GPU的树木从多个图像的体积重建

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This paper presents a new hardware-accelerated approach on volumetric reconstruction of trees from images, based on the methods introduced by Reche Martinez et. al [Rec04]. The shown system applies an adapted CT procedure that uses a set of intensity images with known interior and exterior camera parameters for creating a 3D model of a tree, while requiring considerably less images then standard CT. At the same time, the paper introduces a GPU-based solution for the system. As tomographic reconstructions are rather complex tasks, the generation of high-resolution volumes can result in very time-consuming processess. While the performance of CPUs grew in compliance with Moore's law, GPU architectures showed a significant performance improvement in floating-point calculations. Regarding well parallelizeable processes, today's end-user graphics-cards can easily outperform high-end CPUs. By improving and modifying the existing methods of volumetric reconstruction in a way, that allows a parallelized implementation on graphics-hardware, a considerable acceleration of the computation times is realized. The paper gives an overview over the single steps from the acquisition of the oriented images displaying the tree till the realization of the final system on graphics processing hardware.
机译:本文基于RECHE Martinez et介绍的方法,提出了一种新的硬件加速方法,从图像中的图像容量重建。 al [重点]。所示的系统应用一种适应的CT过程,该CT过程使用一组具有已知内部和外部相机参数的强度图像,用于创建树的3D模型,同时需要相当较少的图像然后是标准CT。同时,本文介绍了系统的基于GPU的解决方案。由于断层切断重建是相当复杂的任务,高分辨率卷的产生可能导致非常耗时的流程。虽然CPU的表现符合摩尔定律,但GPU架构表现出浮点计算的显着性能。关于并行化的流程,今天的最终用户显卡可以轻松胜过高端CPU。通过改进和修改现有的体积重建方法,允许在图形 - 硬件上并行化实现,实现计算时间的相当大的加速度。本文概述了从获取显示树的定向图像的单个步骤,直到图形处理硬件上的最终系统的实现。

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