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Exploring Persian rug design using a computational evolutionary approach

机译:利用计算进化方法探索波斯地毯设计

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Considering the art of Persian rug design as a computation creative design problem, with a vast domain space of possible design solutions that have aesthetic, cultural and historical considerations, we describe our dual stage genetic algorithm system for designing basic patterns of a specific type of Persian rugs. Our approach uses hard and soft design rules that we have been gleaned from the passed down traditions of "Shah Abbas" Persian rug design. We break down the rug generation into two phases. In the first phase, the rug (a collection of connected spirals as a core structure) is generated exploiting the available genetic operators. In the second phase, an evaluation mechanism based on the most basic soft design rules ranks each generated genotype and the highly ranked genotypes are presented to the user to select the most aesthetically acceptable rugs for the next evolution. We report on early results in this paper.
机译:考虑到波斯地毯设计的艺术作为计算创意设计问题,具有众多可能的设计解决方案的域空间,具有审美,文化和历史考虑因素,我们描述了我们设计了设计特定类型的基本模式的双级遗传算法系统地毯。我们的方法使用了艰难和软的设计规则,我们从“Shah Abbas”波斯地毯设计的传统传统中获集。我们将地毯生成分成两个阶段。在第一阶段,利用可用的遗传算子产生地毯(作为核心结构的连接螺旋的集合)。在第二阶段中,基于最基本的软设计规则的评估机制在于每个生成的基因型和高度排名的基因型向用户呈现,以选择下一个进化的最美学上可接受的地毯。我们在本文中报告了早期结果。

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