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Critic-Proofing: How Using Critic Reviews and Game Genres can Refine Heuristic Evaluations

机译:批评:如何使用批评评论和游戏流派可以改善启发式评估

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Heuristic evaluation - a technique where experts inspect software and determine where the application violates predetermined policies for good usability - is an effective technique for evaluating productivity software. The technique has recently been applied to video games, examining playability and usability for both single and multiplayer games. However, the severity ratings assigned to usability problems and used as a coarse categorization method for triage are still subjectively and somewhat arbitrarily assigned by evaluators, offering limited organizational value. In addition, they fail to account for the diversity found between games and game genres. In this paper we present a modified heuristic evaluation technique, which produces a prioritized list of heuristic violations based on the problem's frequency, impact, persistence, the heuristic it violates, and the game's genre. We evaluate our technique in a case study and show that the technique provides substantial value with little additional effort.
机译:启发式评估 - 专家检查软件的技术,并确定申请违反预定可用性的预定策略 - 是评估生产力软件的有效技术。该技术最近应用于视频游戏,检查单个和多人游戏的可播放性和可用性。但是,分配给可用性问题并用作分类的粗分类方法的严重程度评级仍然是由评估者任意分配的,提供有限的组织价值。此外,他们未能考虑游戏和游戏类型之间的多样性。在本文中,我们提出了一种改进的启发式评估技术,它基于问题的频率,影响,持久性,启发式违反的启发式侵犯的优先考虑列表,以及游戏的流派。我们在案例研究中评估了我们的技术,并表明该技术提供了很大的努力。

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