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TAPPING THE USER EXPERIENCE TO DESIGN A BETTER LIBRARY FOR ENGINEERING AND TEXTILES STUDENTS AND FACULTY

机译:轻敲用户体验,为工程和纺织学生和教师设计更好的图书馆

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In recent years many academic libraries have embraced methodologies for learning more about the totality of users' experiences, including attitudes, motivations, and emotions in order to inform decisions. A growing number of libraries are undertaking projects to study users' behaviors by leveraging ethnographic methods such as those described in the University of Rochester's studies of researchers and students. Librarians are also leveraging research tools and design processes from the user experience (UX) profession, most frequently for web design projects, but also for space and service design. Such research efforts make sense in libraries where focus on the user has always been of high importance, but ever evolving use of technologies and changes in learning-style preferences have called for continual commitment to collecting feedback in an organized and reportable manner. This paper describes how researching the user experience has been an important part of our process of designing a new 128,000 square-foot library scheduled to open in 2013. Through a range of data-gathering methods our library has developed a richer understanding of our users' behaviors, preferences, and needs related to spaces, services, and technologies. Additionally, librarians have used personas, popular in web interface and product design, to package much of our data into a form that can be used for planning spaces and services within the new library. Such efforts to study our users have enabled us to keep students and researchers at the heart of designing new spaces and services. It should be noted that this paper does not discuss the findings of the data collected in detail, but focuses on our processes of gathering user-research data and effective methods for user studies that are applicable in other libraries.
机译:近年来,许多学术图书馆都接受了学习更多关于用户经验的全部的方法,包括态度,动机和情感,以便为决策提供信息。越来越多的图书馆正在通过利用罗彻斯特大学研究人员和学生研究中描述的项目来研究用户的行为来研究用户的行为。图书馆员还可以利用来自用户体验(UX)专业的研究工具和设计流程,最常见的网络设计项目,也可以用于空间和服务设计。这些研究努力在图书馆中有意义,侧重于用户始终高度高度,但在不断发展的技术和学习风格偏好的变化中,要求持续承诺以有组织和可报告的方式收集反馈。本文介绍了如何研究用户体验一直是我们通过一系列的数据收集方法设计计划于2013年开设了新的12.8万英尺的库过程的一个重要组成部分,我们的图书馆已经开发了用户更丰富的理解与空格,服务和技术相关的行为,偏好和需求。此外,图书馆员已使用PersonAs,流行于Web界面和产品设计,将我们的大部分数据包装成可用于在新库中规划空间和服务的表单。学习用户的这种努力使我们能够让学生和研究人员在设计新的空间和服务的核心。应当注意,本文不讨论详细收集的数据的调查结果,但专注于我们收集用户研究数据的过程和适用于其他图书馆的用户研究的有效方法。

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