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INTERACTIVE DESIGN AND TECHNOLOGY RESEARCH: FROM IDEATION TO IMPLEMENTATION

机译:互动设计和技术研究:从思想到实施

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The growth and acceptance of interdisciplinary education has blurred the boundaries associated with more traditional and insular curricular models. In this environment, multidisciplinary projects are fast becoming the norm. The purpose of this paper is to introduce the framework and working process of a new interdisciplinary capstone course that creates a dynamic new learning context by combining an Industrial Design Studio with a Computer Engineering Technology Laboratory. Integrating two core courses, senior students in Industrial Design and Computer Engineering Technology are given the opportunity to participate in a high quality educational environment with authentic and tangible learning experiences. The paper discusses the collaborative course design embedded in a combined studio/laboratory setting. This instructional approach will provide a unique educational experience that allows students to: (1) learn knowledge and tools in two disciplines that can be used applied toward the completion of a real-world, collaborative, and interdisciplinary research project; (2) develop complementary skill sets across two disciplines which will allow students to design and build a working prototype; (3) use critical thinking to analyze the effectiveness and quality of the research process and its outcomes. Unlike traditional learning in industrial design and engineering technology programs with an emphasis on design concept prototyping and technological prototyping respectively, this interdisciplinary course integrates these parallel tracks to provide a seamless collaborative learning experience. From the identification of a research problem to the development of a working prototype, the collaborative studio/laboratory reinforces creative and critical thinking with an emphasis on human, technological, and aesthetic aspects of product development. This approach to undergraduate education can provide constructive and authentic learning experiences to meet the industry needs. This paper reports the preliminary results of the pilot phase of a one-year grant awarded through the Office of Undergraduate Discovery Programs at the University of Houston.
机译:跨学科教育的增长和接受将与更传统和境内课程模型相关的界限模糊。在这种环境中,多学科项目快速成为常态。本文的目的是介绍新的跨学科CAPStone课程的框架和工作过程,通过将工业设计工作室与计算机工程技术实验室结合起来,创造了一种动态的新学习环境。整合两项核心课程,高级学生在工业设计和计算机工程技术中有机会参与高质量的教育环境,具有真正和实际的学习体验。本文讨论了嵌入在合并的工作室/实验室环境中的协作课程设计。这种教学方法将提供独特的教育体验,使学生允许学生:(1)在两项学科中学到的学习,这些学科可以用于完成现实世界,协作和跨学科研究项目; (2)在两所学科中开发互补的技能,允许学生设计和构建工作原型; (3)使用批判性思考来分析研究过程的有效性和质量及其结果。与工业设计和工程技术方案中的传统学习不同,重点是设计概念原型和技术原型,这一跨学科课程集成了这些并行轨道,以提供无缝的协作学习体验。从识别研究问题到开发工作原型,协作工作室/实验室强调了产品开发的人类,技术和审美方面的创造性和批判性思维。这种本科教育方法可以提供建设性和真实的学习经验,以满足行业需求。本文报告了通过休斯顿大学的本科发现计划办公室颁发的一年补助金试点阶段的初步结果。

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