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A Biomimetic Approach to Robot Table Tennis

机译:一种机器人乒乓球的仿生方法

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摘要

Although human beings see and move slower than table tennis or baseball robots, they manage to outperform such robot systems. One important aspect of this better performance is the human movement generation. In this paper, we study trajectory generation for table tennis from a biomimetic point of view. Our focus lies on generating efficient stroke movements capable of mastering variations in the environmental conditions, such as changing ball speed, spin and position. We study table tennis from a human motor control point of view. To make headway towards this goal, we construct a trajectory generator for a single stroke using the discrete movement stages hypothesis and the virtual hitting point hypothesis to create a model that produces a human-like stroke movement. We verify the functionality of the trajectory generator for a single forehand stroke both in a simulation and using a real Barrett WAM~(TM).
机译:虽然人类看到并移动慢于乒乓球或棒球机器人,但他们设法倾销这种机器人系统。这种更好的表现的一个重要方面是人类运动。在本文中,我们从仿生角度研究表网球的轨迹。我们的重点在于产生能够掌握环境条件的变化的有效行程,例如改变球速,旋转和位置。我们从人机控制角度研究乒乓球。为了实现这一目标,我们使用离散运动阶段假设和虚拟击中点假设构造一个行程的轨迹发生器,以创建产生人类行程运动的模型。我们验证轨迹发生器的功能在模拟和使用真正的Barrett WAM〜(TM)中的单个正手写中风。

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