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Generative Technologies for Model Animation in the TOPCASED Platform

机译:顶部平台模型动画的生成技术

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Domain Specific Modeling Languages (DSML) are more and more used to handle high level concepts, and thus bring complex software development under control. The increasingly recurring definition of new languages raises the problem of the definition of support tools such as editor, simulator, compiler, etc. In this paper we propose generative technologies that have been designed to ease the development of model animation tools inside the TOPCASED platform. These tools rely on the automatically generated graphical editors of TOPCASED and provide additional generators for building model animator graphical interface. We also rely on an architecture for executable metamodel (i.e., the TOP-CASED model execution metamodeling pattern) to bind the behavioral semantics of the modeling language. These tools were designed in a pragmatic manner by abstracting the various model animators that had been hand-coded in the TOPCASED project, and then validated by refactoring these animators.
机译:域特定的建模语言(DSML)越来越多地用于处理高级概念,从而在控制下带来复杂的软件开发。越来越复发的新语言的定义提出了支持工具的定义问题,如编辑器,模拟器,编译器等。在本文中,我们提出了设计的生成技术,这些技术旨在简化顶部平台内部的模型动画工具的开发。这些工具依赖于自动生成的顶部的图形编辑器,并为构建模型动画图形界面提供额外的发电机。我们还依赖于可执行元模型(即,顶壳模型执行元形模式)的架构,以绑定建模语言的行为语义。这些工具以务实的方式设计,通过抽出在托盘的项目中手工编码的各种模型动画函数来设计,然后通过重构这些动画函数来验证。

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