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Model for an Ad-hoc Distributed Multi-player Turn-Based Game over IMS

机译:Ad-hoc分布式多人转向基于IMS的模型

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The paper describes a model for an Ad-hoc Distributed Multi-player Turn-based Game which operates over the IMS Platform utilizing IMS service capabilities. The paper defines a model, wherein Server-based functionalities of the Turn-based games are distributed across all the Nodes involved in the game thus eliminating need for a Server & de-centralizing the System. A Node is an IMS Device with IMS based Game Logic, for which the model is being proposed in this paper. The description of the model covers explanation of how Game Control and Game play functions are achieved by the roles played by the Nodes itself and collaboration between the Nodes. The Communication Channels used for exchanging game data between the nodes forms a logical structure reflecting interaction pattern between the Nodes and the structure changes for every Turn of the game play.
机译:本文介绍了一种用于自由IMS平台的Ad-hoc分布式多人转向游戏的模型,其利用IMS服务能力运行。本文定义了一种模型,其中基于服务器的基于基于转向游戏的功能分布在游戏中涉及的所有节点上,从而消除了服务器和去除系统的需要。节点是具有基于IMS的IMS设备的IMS设备,其中在本文中提出了该模型。模型的描述涵盖了通过节点本身播放的角色和节点之间的协作实现游戏控制和游戏播放功能的说明。用于在节点之间交换游戏数据的通信信道形成反映节点之间的交互模式的逻辑结构和游戏播放的每次转向的结构变化。

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