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Consideration of Critical Cornering Control Characteristics via Driving Simulator that Imparts Full-range Drift Cornering Sensations

机译:通过驾驶模拟器考虑临界转弯控制特性,其赋予全范围漂移转弯感觉

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A driving simulator capable of duplicating the critical sensations incurred during a spin, or when a driver is engaged in drift cornering, was constructed by Mitsubishi Heavy Industries, Ltd., and Hiromichi Nozaki of Kogakuin University. Specifically, the simulator allows independent movement along three degrees of freedom and is capable of exhibiting extreme yaw and lateral acceleration behaviors. Utilizing this simulator, the control characteristics of drift cornering have become better understood. For example, after a J-turn behavior experiment involving yaw angle velocity at the moment when the drivers attention transitions to resuming straight ahead driving, it is now understood that there are major changes in driver behavior in circumstances when simulator motions are turned off, when only lateral acceleration motion is applied, when only yaw motion is applied, and when combined motions (yaw + lateral acceleration) are applied. Therefore, it is now understood that drivers responded chiefly to yawing and lateral acceleration by providing feedback to the motion, thus clarifying the characteristics of counter steering. From observations of the driver's eye-tracking and perspiration levels, it is further understood that drivers are strongly influenced by motion feedback in the yaw motion when compared with the drift lateral acceleration motion at the time of cornering.
机译:能够复制旋转期间产生的临界感觉的驾驶模拟器,或者当驾驶员从事漂移转弯时,由三菱重工业,Ltd。和Kogakuin大学的Hiromichi Nozaki构成。具体地,模拟器允许沿三个自由度的独立运动,并且能够展示极端的偏航和横向加速度行为。利用该模拟器,漂移转弯的控制特性变得更好地理解。例如,在涉及横摆速度的J-Turn行为实验后,当驾驶员注意直接驾驶恢复驾驶时,现在可以理解,在模拟器动作被关闭时,驾驶员行为的重大变化,何时仅应用横向加速运动,当仅应用偏航运动时,并且当施加组合动作(横向+横向加速)时。因此,现在可以理解,通过向运动提供反馈,驾驶员主要响应偏航和横向加速度,从而阐明了反向转向的特性。从驾驶员的眼睛跟踪和排汗水平的观察开始,还可以理解,与转弯时的漂移横向加速运动相比,驾驶员在横摆运动中的运动反馈受到强烈影响。

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