首页> 外文会议>ACM SIGGRAPH Asia >Visual attention based information culling for Distributed Virtual Environments
【24h】

Visual attention based information culling for Distributed Virtual Environments

机译:基于可视注意的信息剔除分布式虚拟环境

获取原文
获取外文期刊封面目录资料

摘要

The central goal in Distributed Virtual Environments (DVEs) is to provide an experience of the shared world that is perceptually plausible for the immersed user. This has to be achieved in the face of network issues such as bandwidth limitations and latencies which make total synchronism impossible. Techniques have been devised to help; some optimise network use by limiting what is transmitted, others try to disguise the effects of network 'glitches' at the user's client machine - for example smoothing policies. To date such techniques tend to be system-based rather than user-oriented. Yet there is an active body of psychological research, for example in visual attention, which has successfully been employed by the graphics community to yield better perceived results for a given resource. Immersive DVEs are even more critically dependent upon the users' perceived experience. We may expect therefore that such 'psychologically' oriented approaches have even more to offer here. In this paper a visualattention model which exploits the peculiarities of the human visual system is presented. It is based on previous work, and on a series of carefully designed experiments which are used to guide the implementation of the model and to design architectures for DVEs. The proposed architectures are then tested using different DVE experimental applications, which include a highly populated virtual city. The results demonstrate that the characteristics of the human visual system can be exploited to improve network usage and generate a more perceptually plausible environment in the face of incomplete synchronisation.
机译:分布式虚拟环境(DVES)中的核心目标是提供共享世界的经验,这些世界是对浸没的用户感知的。这必须在面对网络问题的情况下实现,例如带宽限制和延迟,这使得完全同步不可能。已经设计有助于帮助;通过限制传输的内容,一些优化网络使用,其他人试图伪装网络“故障”在用户的客户端计算机上的影响 - 例如平滑策略。迄今为止,这种技术往往是基于系统的,而不是以用户为导向的。然而,有一个活跃的心理研究,例如在视觉关注中,图形社区成功地被用作给定资源的更好的感知结果。沉浸式DVVE依赖于用户的感知体验更为严重。因此,我们可能会期待这种“心理上”导向的方法在这里有更多信息。在本文中,提出了一种利用人类视觉系统的特性的展望模型。它基于以前的工作,并在一系列精心设计的实验上,用于指导模型的实施以及为DVES设计架构。然后使用不同的DVE实验应用测试所提出的架构,包括高人口稠密的虚拟城市。结果表明,人类视觉系统的特征可以被利用以改善网络使用,并在面对不完全同步时产生更感知的环境。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号