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Collision detection algorithm in 3D gravity magnetic interactive interpretation platform

机译:三维重力与磁交互解释平台碰撞检测算法

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It is necessary to embeded the collision detection algorithm into 3D gravity & magnetic interactive interpretation platform because overlap of the geological bodies lead to repeated forward computation which will result in wrong interpretation of the data. In this paper, we applied the collision detection algorithm into the field of geology exploration initially to solve the problem of 3D geological shapes' overlap. We presented a new algorithm GSCDA (group selection collision detection algorithm) which can minimize the number of geogical bodies that to be computed and satisfy the requirement of real-time. Then, intersection algorithm for regular and arbitrary complex geological models are described. GSCDA is realized in my 3D gravity & magnetic interpretation system using VC++ and OpenGL. The algorithm also have referenced meaning to geological bodies' intersection in 3D geological modeling field.
机译:必须将碰撞检测算法嵌入到3D重力和磁交互解释平台中,因为地质体的重叠导致重复的前向计算,这将导致对数据的错误解释。在本文中,我们最初将碰撞检测算法应用于地质勘探领域,以解决3D地质形状重叠的问题。我们介绍了一种新的算法GSCDA(组选择碰撞检测算法),可以最大限度地减少要计算的地形机构的数量,并满足实时需求。然后,描述了用于规则和任意复杂地质模型的交叉点算法。 GSCDA使用VC ++和OpenGL在我的3D重力和磁解释系统中实现。该算法还引用了3D地质模型领域的地质体的交叉点意义。

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