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RECONSTRUCTION OF THE STADION AREA OF ANCIENT MESSENE USING 3D COMPUTER GRAPHICS AND ANALYSIS OF ITS TOWNSCAPE

机译:使用3D计算机图形学与其城镇景观的古代北方地区重建

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The use of three dimensional computer graphics (3D CG) is now becoming more and more popular, because it often visualizes objects more comprehensively than real ones. Concerning classical architecture and archaeology, sites are usually in ruin and excavated buildings are in demolished condition down to the foundation. Thus, it is hard not only for specialists but also for general people to have vivid images of how they looked like in antiquity without help of reconstructed drawings. 3D CG has drawn strong public attention during recent years for this purpose, and the authors tried to reconstruct the buildings of the stadion area of ancient Messene, a Hellenistic town of Greece, in 3D CG and showed here the results of the reconstruction and townscape analysis.
机译:使用三维计算机图形(3D CG)现在变得越来越受欢迎,因为它经常比真实的更全面地可视化物体。关于古典建筑和考古学,网站通常在废墟中,挖掘建筑物被拆除条件下降到基础。因此,对于专家来说,这是难以为普通人拥有生动的图像,而他们在没有重建的图纸的帮助下,他们在古代看起来像古代。近年来,3D CG为此目的而引起了强烈的公众关注,而作者试图在3D CG中重建古代博物馆,希腊希腊希腊镇的体育区的建筑物,并在这里展示了重建和城镇景观分析的结果。

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