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Easy Living in the Virtual World: A Noble Approach to Integrate Real World Activities to Virtual Worlds

机译:居住在虚拟世界中:一种崇高的方法,将真实世界活动整合到虚拟世界

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Virtual worlds like “Second Life” are popular graphical representations of real (and fictitious) places, which are inhabited by real people in the form of personal avatars. The existence of people in these worlds is either (1) as avatars manipulated by users (to make them walk, fly, chat, etc), or (2) as pre-scripted agents, called “bots”, which are programmed to display some predefined behavior in the virtual world. Research that aims to bridge real life and these virtual worlds to simulate virtual living, while challenging and promising, is currently rare. Only very recently the mapping of real-world activities to virtual worlds has been attempted by processing multiple sensors data along with inference logic for real-world activities. Detecting or inferring human activity using such simple sensor data is often inaccurate and insufficient. Hence, this paper explains to infer human activity from environmental sound cues and common sense knowledge, which is an inexpensive alternative to other sensors (e.g., accelerometers). We discuss the challenges to implement such a system from the signal processing and agent based system point of view. To the best of our knowledge, this system pioneers the use of environmental sound based activity recognition in mobile computing to reflect one’s real-world activity in virtual worlds.
机译:像“第二个生命”这样的虚拟世界是真实(和虚构)地点的流行图形表示,这些地点是个人头像的形式的真实人群。这些世界中人们的存在是(1)作为用户操纵的化身(使它们走路,飞行,聊天等),或(2)作为预脚本代理,称为“机器人”,其被编程为显示虚拟世界中的一些预定义行为。旨在弥合现实生活和这些虚拟世界来模拟虚拟生活的研究,同时挑战和有前途,目前很少见。只有最近,只有通过处理多个传感器数据以及推理逻辑进行真实世界活动,已经尝试了对虚拟世界的实际活动的映射。使用这种简单的传感器数据检测或推断人类活动通常不准确且不足。因此,本文解释了从环境声音提示和常识知识中推断人类活动,这是对其他传感器的廉价替代品(例如,加速度计)。我们讨论了从基于信号处理和基于代理的系统的角度实现这种系统的挑战。据我们所知,这个系统在移动计算中使用环境声音的活动识别来反映了一个在虚拟世界中的真实活动。

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