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Virtual Reality Based Assessment of Static Object Visual Search in Ocular Compared to Cerebral Visual Impairment

机译:基于虚拟现实基于静态对象视觉搜索的静态对象视觉搜索与脑视觉障碍相比

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Virtual reality (VR) can provide robust assessment of cognitive spatial processing skills in individuals with visual impairment. VR combined with objective measures of behavioral performance, such as eye and hand tracking, affords a high degree of experimental control, task flexibility, participant engagement, and enhanced data capture. Individuals with visual impairment typically have difficulties identifying objects in a cluttered environment. Furthermore, these difficulties may differ depending on the type of visual impairment. Specifically, individuals with cortical/cerebral visual impairment (CVI) may show a greater sensitivity to visual task complexity compared to those with ocular based visual impairment (OVI). We have developed a VR environment with integrated eye and hand tracking to simulate exploring a toy box to assess performance on a static object-based visual search task. A grid of toys was displayed for a brief duration while participants found and fixated on a specific toy hidden among others. For a given trial, we manipulated multiple factors: the number of unique distractor toys, a color/theme matched toy, and the background clutter. Results to date show that both visually impaired groups demonstrate increased variability in search patterns and reaction times as compared to controls. Additionally, performance of the CVI group fluctuates greatly as a function of task difficulty. Findings from the current work demonstrate a successful interaction between individuals with visual impairments and VR simulations in assessing high level visual function. Further studies will serve as theoretical foundation for the creation of new assessment and training paradigms for visually impaired individuals.
机译:虚拟现实(VR)可以提供视觉障碍人士的认知空间处理能力强大的评估。 VR与行为性能目标的措施,如眼和手跟踪,提供了高度的实验对照的,任务的灵活性,参与者接合,和增强的数据捕获相结合。视觉障碍人士通常有困难识别杂乱环境中的对象。此外,这些困难可根据视力障碍的类型而不同。具体而言,与皮质/脑视觉障碍(CVI)的个体可能展示的那些相比用基于眼视力损害(OVI),以视觉任务复杂度的更大的敏感性。我们已经开发与集成的眼睛和手的跟踪虚拟现实环境中模拟探索一个玩具箱,以评估在基于对象的静态视觉搜索任务性能。玩具的网格显示持续时间短暂,同时发现并迷恋上一个特定的玩具以及其他隐藏的参与者。对于给定的试验中,我们操纵多种因素:独特的骨牵玩具的数量,颜色/主题相匹配的玩具,而背景杂波。迄今为止的结果显示,与对照相比在视觉受损的基团表明在搜索模式和反应时间增加的可变性。此外,CVI组的性能大大波动的任务难度的功能。从目前工作的研究结果表明在评估高级视觉功能有视觉障碍和VR模拟个体之间的成功互动。进一步的研究将成为创造新的评估和培训范式为视障人士的理论基础。

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