首页> 外文OA文献 >Web-Based Virtual-Reality for Collaboration on Urban Visual Environment Assessment
【2h】

Web-Based Virtual-Reality for Collaboration on Urban Visual Environment Assessment

机译:基于Web的城市视觉环境评估协同虚拟现实

摘要

This research aims to facilitate public participation in urban landscape visual assessment (ULVA). To support virtual collaboration in ULVA, it is desirable to provide both quantitative analysis and 3D simulation over the Internet. Although the rendering of urban models in common web browser plug-ins often lacks vividness compared with native workstation applications, the integration of VRML modeling and Java programming proves effective in sharing and rendering urban scenes through a familiar web interface. The ULVA simulation supports not only static scene rendering, but also interactive functional simulations. They include the viewpoint setting up, view corridor and panorama generation. Although popular VRML viewers such as CosmoPlayer provide similar functions, users are often disoriented by the interface. The obfuscation inhibits people's immersion in the virtual urban environment and makes the assessment inconvenient. To eliminate such disorientation and improve users feelings of immersion, we integrate both a two-dimensional map and a three-dimensional model of the urban area in the user interface. The interaction between 2D map and 3D world includes the matching of avatar positions, visualization of avatar posture, and the setting up of viewpoints and view corridors. To support a web-based urban planning process, the system adopts client/server architecture. The city map is managed by a specific database management system (DBMS) on the server side. Users may retrieve information for various “what is” simulations. The system automatically remodels the virtual environment to respond to users requests.
机译:这项研究旨在促进公众参与城市景观视觉评估(ULVA)。为了支持ULVA中的虚拟协作,希望在Internet上同时提供定量分析和3D模拟。尽管与本地工作站应用程序相比,普通Web浏览器插件中的城市模型渲染通常缺乏生动性,但事实证明,VRML建模和Java编程的集成可有效地通过熟悉的Web界面共享和渲染城市场景。 ULVA模拟不仅支持静态场景渲染,还支持交互式功能模拟。其中包括视点设置,视图走廊和全景图生成。尽管流行的VRML查看器(例如CosmoPlayer)提供了相似的功能,但用户通常会因界面而迷失方向。混淆会阻碍人们沉浸在虚拟城市环境中,并且会给评估带来不便。为了消除这种迷惑感并改善用户的沉浸感,我们在用户界面中集成了市区的二维地图和三维模型。 2D地图和3D世界之间的交互包括化身位置的匹配,化身姿势的可视化以及视点和视图走廊的设置。为了支持基于Web的城市规划过程,该系统采用客户端/服务器体系结构。城市地图由服务器端的特定数据库管理系统(DBMS)管理。用户可以检索各种“什么是”模拟的信息。系统会自动重塑虚拟环境以响应用户请求。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号