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Simple but accurate variance reduction techniques for Monte Carlo ray tracing of stray light from optical surface scatter

机译:用于光学表面散射的杂散光的蒙特卡罗射线追踪简单但精确的差异减少技术

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Variations of Monte Carlo ray tracing are the most popular techniques for computing stray light in optical systems. The simplest and easiest to implement version doesn't require ray splitting so what an incident ray becomes at each interaction is determined by the probabilities of the possible physical processes there. Unfortunately, for a low probability process such as polished surface scatter (including particulate contamination), it requires a prohibitively large number of initial rays to get a sufficient ray density at a typical focal plane area. The details of several simple modifications that require far fewer rays for the same or better accuracy will be presented. These include universal techniques applicable also to illumination patterns such as smart binning (also called 'pixel interpolation') and the use of quasi-random instead of pseudo-random number generators. In addition, there is the 'tweaked' Monte Carlo method developed specifically for veiling glare (light from bright regions in an image bleeding into dark regions and thus reducing contrast). However, most available software for computing out-of-field stray light in general optical systems use importance sampling in the form of preferred scattering towards predetermined 'importance areas' limited by the usual approximations to modest solid angles. For nearly all optical surfaces, micro-roughness scatter (and particulate forward scatter) in direction-cosine space is rotationally symmetric about the specular direction. In this case, an efficient and accurate (even for large solid angles) version called an 'Importance Sector' is proposed as a replacement.
机译:蒙特卡罗射线跟踪的变化是用于在光学系统中计算杂散光的最流行的技术。最简单且最简单的实现版本不需要光线分裂,因此入射射线变为每个交互的内容是由那里的可能物理过程的概率决定的。遗憾的是,对于诸如抛光表面散射(包括颗粒污染)的低概率过程,它需要一个限定大量的初始光线,以在典型的焦平面区域获得足够的射线密度。将提出几种需要较小的射线的几种简单修改的​​细节,将呈现相同或更好的准确性。这些包括适用于照明模式(例如智能钻孔)(也称为'像素插值')的照明模式的通用技术,并使用准随机而不是伪随机数发生器。此外,还有“调整”Monte Carlo方法,专门用于遮蔽眩光(从图像流入暗区的亮区域,从而减少对比度)。然而,用于计算通用光学系统的场外杂散光的最多可用的软件使用优选的散射形式的重要性取样,以朝向预定的“重要区域”受到通常近似的预定的“重要性区域”。对于几乎所有光学表面,在方向 - 余弦空间中微粗糙度散射(和微粒前向散射)围绕镜面方向旋转对称。在这种情况下,提出了称为“重要扇区”的有效和准确的(即使是大型固识'版本作为替换。

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