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Implementation of MPEG-4 Audio Player on Embedded Devices

机译:在嵌入式设备上实现MPEG-4音频播放器

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摘要

Because small mobile devices do not include a floating-point processing unit due to their circuit complexity and power consumption, there exist some disconnections or noises caused by lengthening the decoding time of audio data. This study proposes an algorithm that improves the decoding rate through the conversion of a real operation process to an integer operation process applied in an MPEG-4 audio decoding process in order to solve this problem. Moreover, this study implements the software that plays the MPEG-4 AAC data in real-time in embedded Linux based mobile devices and verifies the possibility of the replay of MPEG-4 audio data in its error range through the results of related experiments.
机译:由于小型移动设备由于它们的电路复杂性和功耗而不包括浮点处理单元,所以通过延长音频数据的解码时间来存在一些断开或噪声。本研究提出了一种通过将实际操作处理的转换改善解码速率来提高解码速率,以在MPEG-4音频解码处理中应用的整数操作过程,以便解决该问题。此外,该研究实现了在基于嵌入的Linux的移动设备中实时播放MPEG-4 AAC数据的软件,并通过相关实验的结果验证MPEG-4音频数据重放的可能性。

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